


I’m ecstatic with what we created!Īlex – To a small extent it did. We ended up creating a surprisingly vibrant open world with a real sense of adventure – something I absolutely love in other games. But that’s a good thing! My initial vision for the game was a much more scaled back, rigid experience. I think on release day I was having a good laugh at watching people’s reactions to world events or unexpected encounters.ĭid the final product match your initial vision? Mikey – I’ve really enjoyed watching the clips on twitch. I think that means they really got immersed in the world and story. I’ve seen a few videos on YouTube where people give breakdowns of the story – most of them are about 90% correct!Īlex – Seeing all the theory crafting from some very investigative players has been my favourite thing. I always wanted people to have to put in a bit of work to piece things together. Joel – Seeing all of the discussions around the story and the true meaning of things has been a dream come true. DREDGE has had a lot of success and coverage! What’s been the most gratifying part of it all?
